5 ms·
I loved Sierra’s games: it was my gateway into the world of computers and was my inspiration for being a software engineer. I still have all my Sierra games, or
by deckarep 8y ago
I loved Sierra’s games: it was my gateway into the world of computers and was my inspiration for being a software engineer. I still have all my Sierra games, original boxes, documentation, and disks.
I also have a few—around 24 issues of InterAction magazine.
Incredible Machine was different than most other of Sierra’s point n click adventures but still inspired nonetheless.
My plan at one point was to move to Coursegold California and contribute to building the next Sierra adventure...
Oh well...I’m older now, and just hack on distributed systems...but thank you Sierra for allowing me to be inspired and intrigued of what it means to create...
Okay I’m getting cheesy now...
- megaman22 8y agoSierra was just so great, particularly their Impressions Games group. Lords of the Realm, Civil War Generals, Caesar, the Dr Brain games Sierra even published Half-Life
- jeff_petersen 8y agoThe Caesar series was my favorite growing up. And the other city-building games that followed, like Zeus, Pharaoh, and Emperor. There have been a handful of indie games lately doing things in the same style, but nothing that seems quite polished enough yet.
- yellowapple 8y agoThey also published Homeworld. I've yet to find a comparable - let alone superior - 3D space RTS.
- ocdtrekkie 8y agoTo save people a lookup, this is one heck of a history: https://en.wikipedia.org/wiki/List_of_Sierra_Entertainment_video_games https://en.wikipedia.org/wiki/List_of_Sierra_Entertainment_v...
- ido 8y agoplease keep in mind sierra was "just" the publisher for a lot (most?) of these games, such as the one in question (TIM) which were actually developed by other game studios.
- pavlov 8y agoIn the early ‘90s era almost all Sierra games were developed in-house. The Incredible Machine is a special case because it was developed by Jeff Tunnell who had previously co-founded a game company (Dynamix) that Sierra had acquired. So when he wanted to do his own thing outside of Sierra’s multimedia-oriented production system, Sierra decided to publish his game rather than lose him.