4 ms·
OpenGL is absolutely inferior to DirectX. If for no other reason than it is impossible to figure out the correct, modern way to do things in OpenGL. The only s
by megaman22 8y ago
OpenGL is absolutely inferior to DirectX. If for no other reason than it is impossible to figure out the correct, modern way to do things in OpenGL.
The only saving grace is that OpenGL is kinda sorts cross-platform. If your platform provides drivers that are worth a shit, which has been a big question.
- microcolonel 8y ago> OpenGL is absolutely inferior to DirectX. If for no other reason than it is impossible to figure out the correct, modern way to do things in OpenGL. Well, I guess I would just say I disagree. I am relatively new to graphics programming, and the right thing was the first thing I found, every time. The most confusing part reading people warning people not to use compatibility contexts at the beginning of articles from the transitional period. > The only saving grace is that OpenGL is kinda sorts cross-platform. If your platform provides drivers that are worth a shit, which has been a big question. This bit I largely agree with, but even if it were the worst it's ever been (and it's not), it would still be better than implementing your application twice or thrice. I have been lucky enough to be on Mesa (primarily) for the last eight or so years, and driver quality has been of minimal concern to me.