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The PBR shader has too many features and I'm convinced they all have "math" bugs. I can just drop a model into unreal or unity from substance painter and it lo
by jarsin 8y ago
The PBR shader has too many features and I'm convinced they all have "math" bugs. I can just drop a model into unreal or unity from substance painter and it looks close enough. Not so with Godot.
Lots of random Physics launches where out of nowhere my character is launching up into the air.
Random screen stuttering on a scene with no geometry and just basic movement code in the physics update on a gtx 1080 system.
Those are the bigger annoying ones but the more you hang out in the community you come to see there are tons of bugs in just about every system. You have to fix them yourself, work around them, or hope someone smarter than you fixes them. Most big bugs are stuck in the "hope someone fixes them" stage.