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I tried C# in 3.0.2 and sadly it's not yet feature complete, which meant porting my GDscript was not possible, but I love what's in place right now and I can't
by Hamcha 8y ago
I tried C# in 3.0.2 and sadly it's not yet feature complete, which meant porting my GDscript was not possible, but I love what's in place right now and I can't wait for it to become more mature.
On the other hand, GDscript itself has gotten a lot better, and it's getting types in 3.1!
Technically speaking though, thanks to their C APIs (GDNative) you can use any language now, I've seen bindings for D, Rust, Go, Haskell and a bunch others!