4 ms·
Is your game 2D or 3D? How are you liking UE4 in terms of the engine's learning curve?
by bmer 8y ago
Is your game 2D or 3D? How are you liking UE4 in terms of the engine's learning curve?
- ehnto 8y agoIt is First Person 3D (no shooting). The learning curve was individually quite straight forward for each component, especially if you already have familiarity with the concepts. Blueprints were easy because I can code, and node based shaders aere quick to get started with because I knew the pieces of the puzzle so to speak. There is just a lot of different concepts flying around so it's easy to get flustered at first. UE4 also has a lot of boilerplate around game modes and default world functionality. It's not hard to learn it's just arbitrary learning so not all that fun. After the first week I found it surprising how quickly everything started coming together, it was more up front but once I was sped up I was good to go. Unity was a bit more of a constant grind of learning little bits here and there. What I have found difficult and continue to find difficult is support for UE4. Someone has almost always asked the same question as you, it's just that no one has answered. I found there was always some level of discussion for Unity if not a solution. But for UE4 it just feels a bit baron, at least for the results Google offers me.
- pjmlp 8y agoIt also helps that many game development universities are focusing on Unity. When reading about university projects on Making Games (http://www.makinggames.biz/ http://www.makinggames.biz/), a German publication about game development, the vast majority of them were done in Unity.
- ehnto 8y agoI agree. I imagine Unreal is taken on by bigger companies where the Q and A happens internally, whereas Unity being used by a lot of solo developers and new developers, a lot of that QA happens in public forums. I noticed the same trend in open source ecommerce software. More complicated issues are solved by companies internally but the myriad of smaller issues are still solved in public forums. My bet is that Unreal is a bit easier to figure out the smaller issues yourself, and more complex issues are solved internally at bigger companies, leading to it being a bit quiet for support online.