3 ms·
Reminds me of the doomed OnLive. Anyone who knew anything about the internet and latency was speaking out about the impossibility of it ever being a suitable ex
by Rapzid 8y ago
Reminds me of the doomed OnLive. Anyone who knew anything about the internet and latency was speaking out about the impossibility of it ever being a suitable experience from a latency perspective. Concerns were just treated as alternative facts at the time.
- bangonkeyboard 8y agoWhat was impossible about OnLive? Using the app was an impressively responsive remote desktop experience, and cloud gaming is very much a viable reality as shown by PlayStation Now and GeForce NOW.
- mplewis 8y agoI agree. From what I read about OnLive's failure, they had major problems with founder Steve Perlman, which spiraled into lack of direction, a pivot, and a crash. The tech worked pretty well when I tried it.
- Rapzid 8y agoGetting a comparable user experience. The technology is impressive but the video quality, FPS, and latency are not. Most people are just surprised it even works as well as it does, but once the honeymoon period is over the issues start to become apparent. This is why you mostly hear stories like "Oh, I tried [service] out once and it was actually pretty good"; it's a novelty for most and not worth paying for.
- wsc981 8y agoI played a bit on OnLive, just to test it out and I thought the experience was decent enough on my (at the time) MacBook Air. Perhaps not good enough for twitch multiplayer gaming (I didn't try that), but I thought it was ok for the single player games that I tried.