4 ms·
mentioning WoW inevitably leads me to consider the social component. Especially once I reached the endgame, one of the main sources of enjoyment in WoW was my
by noahth 16y ago
mentioning WoW inevitably leads me to consider the social component. Especially once I reached the endgame, one of the main sources of enjoyment in WoW was my interaction with other players. Sure, there were social aspects to arcade classics (leaderboard w/ initials) and I'm sure those aspects were crucial to some players' enjoyment. But now that I've played MMOs, Facebook games, predominantly multiplayer FPS's (Unreal Tournament, Halo, etc), it's difficult to play an old-school RPG for very long because it almost feels like playing WoW on a server where you're the only account. Too static, too lonely. I've never played any game in the Ultima series (a sad omission in my experience, I'm sure), but I have a feeling that many gamers of my age and (especially) younger perceive a similar hole in a lot of old single-player games.
- Xurinos 16y agoWhat about two-player Duck Hunt or Mario? Excite Bike? Bubble Bobble? These and many other games allowed people in the same room to play with and compete against each other. I remember hours of fun doing that with my parents and friends. When it came to RPGs, we would take turns progressing in the same RPG; one of us might grind the levels up while the other slept. Tabletop games had this same feel. And on many levels -- just my opinion -- it is more fun to play with people I know than to play with a bunch of strangers, especially groups of people selfishly interested primarily in their own advancement in the game. This is one reason WoW bores me. The social arenas in online gaming are usually annoying, something to tolerate rather than enjoy.