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> Until someone figures out a way to efficiently utilize (highly) parallel execution in a deterministic game engine that has to run at at least 60fps, there isn
by vonmoltke 8y ago
> Until someone figures out a way to efficiently utilize (highly) parallel execution in a deterministic game engine that has to run at at least 60fps, there isn't an incentive to move beyond the tried and true ways of doing things.
I was doing that 10 years ago... in a radar signal processor. I could do the same thing in a game engine, but the games industry seems to be allergic to devs who do not come up in the games industry. I suspect that has as much to do with the poor state of parallelism as anything.