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Monitization methods that have kept me employed full-time developing open source software are - selling plugins/extension onto an open platform (basically what
by vortico 8y ago
Monitization methods that have kept me employed full-time developing open source software are
- selling plugins/extension onto an open platform (basically what you call open core, not a fan of that term though). Works great for https://vcvrack.com/ https://vcvrack.com/
- offering support for $$/hr. You'd think that would work better than it does, but even large companies try to find ways around getting your help. They'd prefer spending 100 of their developer hours than 10 of mine it seems.
- GPL/commercial barely works, but it's better than $0. Honestly I'd rather just make it fully commercial than this, because what's the point. I don't actually consider GPL to be fully open-source (an unpopular opinion.)
My stance is that you should plan ahead of time whether you want to monetize so you can determine if the time is worth it at all. I'm a firm believer in separating fun and work, so if you want to develop software for fun, keep it that way, and if for work, have a viable business plan. Otherwise bite the bullet and say that the project isn't meant to be exist.
- danShumway 8y ago> I don't actually consider GPL to be fully open-source I held the same opinion for a long time, I'm more on the fence now. It's an unpopular claim, but I don't think it's an unreasonable claim.
- deleted 8y ago[deleted]