8 ms·
I think the recompilations being talked about here are shaders generated by the OpenGL implementation behind your back. That is, your program never sees them as
by 0xcde4c3db 8y ago
I think the recompilations being talked about here are shaders generated by the OpenGL implementation behind your back. That is, your program never sees them as shader or program objects because they implement some permutation of blend mode, depth test, culling type, etc..