6 ms·
The problem is still with apple forcing them to invest resources, without any reason, but to advance their vendor lock in. And if you're a developper of a small
by simondanisch 8y ago
The problem is still with apple forcing them to invest resources, without any reason, but to advance their vendor lock in. And if you're a developper of a small high performance 3d graphics and gpu computing library like me, its just a giant middle finger from apple and I will either need to drop opengl/opencl or apple - there is no way that i can afford to offer both, especially since i'd need to buy apple hardware to test things.