5 ms·
All they'll accomplish is further killing off the already-small presence they have in the gaming space. That of course depends on the definition of "gaming spa
by rsp1984 8y ago
All they'll accomplish is further killing off the already-small presence they have in the gaming space.
That of course depends on the definition of "gaming space".
The classical desktop gaming space, Apple was never a player in it. They simply don't care about it. Hence why they treated OpenGL on macOS the way they did.
But: Apple is arguably the biggest player in the mobile gaming space. That's what they care about. So instead of spending a large amount of money to attract a low number of AAA desktop titles to their OS they just tap into the vast (game-)developer base that they already have in iOS and make it easy for them to deploy and sell their games on macOS too [1].
The move to deprecate OpenGL and OpenCL in favor of Metal makes total sense in that regard.
[1] https://techcrunch.com/2018/06/04/apple-is-bringing-the-best-of-ios-to-macos/ https://techcrunch.com/2018/06/04/apple-is-bringing-the-best...