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And where is Vulcan standard? Windows games use DX. iOS is Metal. Android Open GL, ES, etc. Gaming consoles have proprietary APIs. I would very much prefer gam
by euos 8y ago
And where is Vulcan standard? Windows games use DX. iOS is Metal. Android Open GL, ES, etc. Gaming consoles have proprietary APIs.
I would very much prefer games to use Metal on macOS (Starcraft2 is much smoother on the same hardware)
- pjmlp 8y agoOn Khronos dreams, even on Android which was adopted on version 7, is not worthwhile to display on the developer's dashboard. https://developer.android.com/about/dashboards/ https://developer.android.com/about/dashboards/ And good luck finding a Vulkan version beyond 1.0, with extensions that work properly across all mobile devices. http://vulkan.gpuinfo.org/vulkansupport.php#android_devices http://vulkan.gpuinfo.org/vulkansupport.php#android_devices You get a spectrum all the way from 1.0.0 up to 1.0.66, with Vulkan 1.1 promised for Android P devices only.
- jhasse 8y agoNintendo Switch