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> Which AFAIK they’re free to do on MacOS as well, they just don’t seem to bother since Apple was doing that work for them As far as I am aware Apple develops
by wolfgke 8y ago
> Which AFAIK they’re free to do on MacOS as well, they just don’t seem to bother since Apple was doing that work for them
As far as I am aware Apple develops the GPU drivers for OS X (though, I think, based on code that the GPU vendor provides).
- coldtea 8y agoOpenGL is not a driver though, it's a graphics API
- wolfgke 8y agoAt least on Windows, the OpenGL implementation is part of the graphics driver. Why? Because by default Windows only has between rudimentary (at least up to Vista, I think; I am not sure about Windows 7 and 8.1) and no (Windows 10) OpenGL support - this is what the GPU vendors provides as part of his graphics driver.
- msbarnett 8y ago> At least on Windows, the OpenGL implementation is part of the graphics driver. It's distributed with the Graphics Driver, but most of it exists in a user space library, not in the driver proper.