4 ms·
Have you actually used the API? When it comes to submitting geometry and textures (some of the biggest bottlenecks), it's exactly the same as in C. You pass a p
by thdoeunt34stnoe 8y ago
Have you actually used the API? When it comes to submitting geometry and textures (some of the biggest bottlenecks), it's exactly the same as in C. You pass a pointer to your buffer of bytes and they get copied to the GPU for you.