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Exactly. Not sure why everyone thinks their favorite Mac apps are using OpenGL anyway. They probably moved to Metal a long time ago — it is much better.
by hellofunk 8y ago
Exactly. Not sure why everyone thinks their favorite Mac apps are using OpenGL anyway. They probably moved to Metal a long time ago — it is much better.
- SCdF 8y agoThe indie gaming community[1] would have me believe different. https://mobile.twitter.com/EvilBachus/status/1003722391627976705 https://mobile.twitter.com/EvilBachus/status/100372239162797... https://mobile.twitter.com/tha_rami/status/1003728791217364992 https://mobile.twitter.com/tha_rami/status/10037287912173649... https://mobile.twitter.com/radiatoryang/status/1003732865648119808 https://mobile.twitter.com/radiatoryang/status/1003732865648... [1] at least the portion I follow on twitter
- pfranz 8y agoI'm sure everyone's favorite /exclusive/ Mac apps are probably using Metal. I'm guessing you haven't used apps like Maya, Nuke, or Houdini. They were all written in the mid-90's on IRIX machines and later ported to Linux, Windows, and OSX. Surprisingly, 3d performance isn't always big goal of their's. My guess is the core features don't sell new versions, so even though they have annual releases those things don't get much attention. They'll have drawing issues and transparency sorting problems for years. Same with audio bugs. Their Mac support was spotty and irregular until the past 5-10 years.