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I sure hate it when Microsoft does it, but at least they have market share. Who wants to support Metal just to target the Mac? And last I checked I have the cho
by larsiusprime 8y ago
I sure hate it when Microsoft does it, but at least they have market share. Who wants to support Metal just to target the Mac? And last I checked I have the choice of OpenGL and Vulkan on Windows because these days MS doesn't control the hardware stack from top to bottom on their software platform.
- coldtea 8y ago>I sure hate it when Microsoft does it, but at least they have market share. Who wants to support Metal just to target the Mac? Plenty of big 3D/CAD/etc players? In lots of creative areas, the Mac dominates still (despite stories about people moving to Windows nobody's going anywhere, where nobody = quite few creatives overall). Besides, with Metal they'll target iOS as well, and that's a huge platform, and where most of the profits are for mobile.
- janoc 8y agoCAD on Mac is pretty much non-existent, as is any professional 3D market - the market share isn't there, the hardware support is terrible, so few major players bother with supporting Macs. All this stuff is either Windows (CAD) or Linux (3D simulation, visualization) these days. And with this deprecation Mac is pretty much dead as a platform for professional 3D.
- busterarm 8y agoCreative Suite has run better on PC and at better price-performance ratio for almost a decade. Graphic Designers still like Macs for the most part I guess -- and I still see them in video production a lot, but that's starting to change pretty quickly.
- sangnoir 8y ago> I still see them in video production a lot, but that's starting to change pretty quickly. I think the Final Cut "Pro" X was the inflection point - the change is ongoing.
- sbuk 8y agoVisualisation is largely done on Windows, mainly with 3dsmax. Has been for a while. Linux is used more in movie VFX.
- taharvey 8y agoYour view of visualization is a limited world: windows and Max?