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Sure they can't "kill" it, but a huge fraction of the work on Atom comes from full-time people employed by GitHub. They can handicap it to the point that VSCode
by bengotow 8y ago
Sure they can't "kill" it, but a huge fraction of the work on Atom comes from full-time people employed by GitHub. They can handicap it to the point that VSCode becomes the better editor.
- luckydata 8y agoI think it already is tbh.
- ryanplant-au 8y agoI think the popular opinion (and my own) is that VS Code has been the better editor for a long time now. Performance, features, and reliability have all been drastically better, its one weak spot might be the slightly more limited interface for extensions.
- tbrock 8y agoAtom is really just a testbed for electron, where the real technology lies. If you can make an editor that programmers love using electron you can make pretty much anything else (excluding games).
- giancarlostoro 8y agoWhy not games? https://electronjs.org/apps?category=games https://electronjs.org/apps?category=games HTML5 and Canvas do work on Electron after all. :) I feel there was some post on HN about a game released under Electron to which the reaction was "I didn't know it was made with Electron!" not a month ago. Edit: Also Atom wasn't a testbed for Electron. Electron WAS MADE for Atom afaik. They only opened up Electron after Atom was out for a while, it'd be the other way around if what you're saying is the case. I think Microsoft is already heavily invested in Electron. If anything they will provide even more resources towards Electron itself.
- kourzanov 8y agosad. Atom has much better usable UI. I get constantly lost in VSCode menu and (strange enough) it is very difficult to startup a browser in it.
- giancarlostoro 8y agoThey could probably also merge the two somehow. The one thing I like more about Atom (even though I don't use it anymore) is editing the editor settings gives you a UI instead of just a JSON file which I don't mind, but it's kind of uneeded to me to have to work harder just to check all my editor settings.