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> I honestly have no idea why it is this way. An endless supply of passionate, naive, and young talent. I guess at least 50% of my graduating CS class at one p
by asfasgasg 8y ago
> I honestly have no idea why it is this way.
An endless supply of passionate, naive, and young talent. I guess at least 50% of my graduating CS class at one point or another wished to create a game. Far fewer wished to create a database engine, an operating system, or a B2B web service.
When you have that many people who want to make a particular type of software, getting a chance to do so acts as something economists call a compensating differential. Working on games is actually part of a game developer's compensation, and thus the companies can afford to pay them less in other ways.
- paulie_a 8y agoBut 99 percent will never create any of those things. They will work on them but never create it.
- oppositelock 8y agoThe supply is not endless for good software engineers, I had a very difficult time hiring junior folks, since the Facebooks, Googles, and Apples of the world pay so well, and yet, some people are delusional enough to accept. Artists are easier to hire, and I think that your explanation holds nicely. The easiest to hire are playtesters, who think playing games for a living is awesome, until they realize that making Kirby jump over that cloud 800 times to reproduce bug is hell. Playtesters have the biggest swing from excitement to disillusionment.