3 ms·
As I recall, Herzog Zwei has a few key differences from modern RTS games: 1) The player fulfills the commander role by directly controlling a unit on the battl
by 0xcde4c3db 8y ago
As I recall, Herzog Zwei has a few key differences from modern RTS games:
1) The player fulfills the commander role by directly controlling a unit on the battlefield, not in "god mode". The commander unit isn't merely a stylized cursor; it also directly engages in combat.
2) No base-building or tech tree. The number, location, and capabilities of all bases are fixed.
3) No explicit resource gathering. Money is automatically accumulated based on how many bases you control.
It's arguably closer to a MOBA than an RTS.