2 ms·
I wrote an article about this: http://www.gamedev.net/reference/art/features/CoderGameArt/ http://www.gamedev.net/reference/art/features/CoderGameArt/ In gener
by joeld42 16y ago
I wrote an article about this:
http://www.gamedev.net/reference/art/features/CoderGameArt/ http://www.gamedev.net/reference/art/features/CoderGameArt/
In general, this was trying to offer concrete advice that people could use right away.
Here's what I'd suggest (and what I'm doing for my games):
- Make sure you pick something that doesn't need a ton of art.
- First, try and make all the art yourself. For certain styles and games, this is not as hard as you think.
- If you're not happy with your programmer art (and you should be very careful here of falling in love with your bad art just because you drew it), then find an artist online and give them your programmer art to redraw. That way you don't have to "spec out" the art too much, the bad art is it's own spec and can drop right into the game hopefully.