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GrafX2[0] VS Aseprite[1] Licensing GrafX2: GNU GPL v2 -- FREE & open-source, true FOSS software.[2] Aseprite: EULA (since v1.1.7) -- open-source for person
by app4soft 8y ago
GrafX2[0] VS Aseprite[1]
Licensing
GrafX2: GNU GPL v2 -- FREE & open-source, true FOSS software.[2]
Aseprite: EULA (since v1.1.7) -- open-source for personal use only, not true FOSS software.[3]
Programming
GrafX2: main lang -- C ; GUI -- SDL1.x ; addons lang -- Lua 5.x.[2]
Aseprite: main lang -- C++ ; GUI -- Qt5.x ; addons lang -- JavaScript.[3]
Supported platforms
GrafX2: Android, AmigaOS, AROS, Atari, BeOS, *BSD, Canoo, GP2X, Haiku, Linux, macOS/Mac OS X, MorphOS, Windows, Syllable, and much more.[4,5]
Aseprite: Linux, macOS/OS X, Windows.[6]
Performance/Memory usage
GrafX2: ~ 50-200 Mb RAM
Aseprite: ~ 450-600 Mb RAM
[0] http://grafx2.tk http://grafx2.tk
[1] http://aseprite.org http://aseprite.org
[2] https://gitlab.com/grafx2/grafx2 https://gitlab.com/grafx2/grafx2
[3] https://github.com/aseprite/aseprite https://github.com/aseprite/aseprite
[4] http://pulkomandy.tk/projects/GrafX2/downloads http://pulkomandy.tk/projects/GrafX2/downloads
[5] http://grafx2.chez.com/index.php?static3/downloads http://grafx2.chez.com/index.php?static3/downloads
[6] https://www.aseprite.org/trial/ https://www.aseprite.org/trial/
- bigtunacan 8y agoI trialed several different pixel art tools and really like Aseprite so I purchased a license for the full edition. I was asking more of a feature comparison of why one would be better in terms of actually creating pixel art and animations, not a licensing and memory consumption comparison.