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Looks interesting. Is there any online examples of it in use?
by anthonylukach 8y ago
Looks interesting. Is there any online examples of it in use?
- ktpsns 8y agoAfter some clicking, via their github page: https://cdn.rawgit.com/areknawo/ThreeMap/a76571ba/example/index.html https://cdn.rawgit.com/areknawo/ThreeMap/a76571ba/example/in... However, doesn't look too impressive to me :-( (Firefox)
- areknawo 8y agoSorry for the inconvenience. I know that there are some issues with performance - antialiasing isn't fast enough (there are around 300k vertices in zoom 16 for example). I'll try to do better, as this is my first library too. Anyway, it is in early stages and working on, so expect updates in near future.
- ktpsns 8y agoProbably I just suffer from a bug? https://imgur.com/a/KdRVofD https://imgur.com/a/KdRVofD looks like some textures were not loaded.
- areknawo 8y agoWell, there are no textures. It's just MeshToonMaterial with vertex colors. If you mean the disappearing roads then it's either antialias turned off or not active logarithmic depth buffer. The only bug that I see is the performance (22 fps is really bad). I'll try to fix these issues as fast as I can. If you know ThreeJS - maybe have advice for me? For performance, I'm already utilizing WebWorkers and as for antialiasing (if fixing performance bug won't allow normal solution) maybe I'll try some FXAA...