6 ms·
I loved this game, and i loved its bugs even more. A fun one was how the starport allowed you to build more than te maximum allowed number of units. The resu
by hyperman1 8y ago
I loved this game, and i loved its bugs even more. A fun one was how the starport allowed you to build more than te maximum allowed number of units. The resulting buffer overflow got worse and worse as you went further and further over the limit, causing all kinds of weird glitches. My favorite was an enemy turret waltzing diagonally over the map without any respect for mountains or walls, shooting my base every time it passed by.
- rvanmil 8y agoMy favorite bug was hijacking the carryall that drops off the harvester when placing a refinery very early in the game by letting it repeatedly pick up the harvester until it decides to stick around :)
- Fnoord 8y agoI always thought that was a feature. Problem is, it eventually lagged the game though. The carry-all bug I knew as well. You could also edit some file (I think an *.ini or that was C&C?) to change in-game variables such as how much money you had. One thing you could do with early Westwood RTS is save game regularly. Then you knew where they'd attack, load game, and put turrets or mobile defense there. You could do this to defend against stuff like Devastator, Deviator, Sonic Tank, harvesters, attacks, just anything really. But I mainly used it on the last level against Death Hand (in C&C against Nod's nuke and Ion Cannon though I don't remember the latter being as annoying). As for the tip building concrete to enemy base or defense points: later levels included too much sand for that tactic. You needed MCVs, or just couldn't because the enemy wouldn't get near your choke point. I very much loved the rocket turrets because you didn't have to move vehicles to repair bay but when enemy gained Death Hand he destroyed my turrets and therefore defense. For the rest game was very easy. Only the later levels were somewhat difficult, till those you could mostly just turtle and win. Of course you couldn't even multi select with mouse (that was introduced in C&C and WC2). When I was about 10 the son of my father's friend downloaded this game from a BBS at TUe (same university where the Twilight CDs came from) via a modem. He put it on some floppies for me. I don't think the game ran on our 80286, but I was able to play it on the P1/75 MHz in 1995 provided I booted into MSDOS instead of OS/2. OS/2 ran bugger all, always OOM.