5 ms·
What about Warcraft 2 or Red Alert? Those seemed like the precursors to modern rts
by sockgrant 8y ago
What about Warcraft 2 or Red Alert? Those seemed like the precursors to modern rts
- onli 8y agoThat was 1992. Warcraft 2 was 1995, Command & Conquer was as well 1995. Red Alert was again later, 1996.
- adambyrtek 8y agoDune II came before both of them, but as far as I remember it wasn't a pure RTS, it had an adventure aspect as well.
- nottorp 8y agoThe adventure game (with minor RTS elements) was Dune (no II) by Cryo. This one is Dune II by Westwood, which was a pure RTS. Funny enough, they were developed at the same time.
- adambyrtek 8y agoYou're absolutely right, thanks for refreshing my memory :)
- deleted 8y ago[deleted]
- Xylakant 8y agoDune II was released 1992, Warcraft 2 in 1995, C&C Red Alert in 1996. Dune II was the first RTS with mass market success and had a defining influence.
- ekianjo 8y agoMass market, yes. But Herzog Zwei for Megadrive was out earlier and was already a RTS. It was not very good (at least my memories of it are not good - playing with a gamepad was a nightmare) but it was already going in that trench.
- iuguy 8y agoYou can go back further, the original Herzog on MSX had RTS elements, and 1984's Stonkers[1][2] for the ZX Spectrum was the first commercially published RTS (AFAICT). Whether it's sales constitute mass market success is a different thing. [1] - http://www.mobygames.com/game/zx-spectrum/stonkers http://www.mobygames.com/game/zx-spectrum/stonkers [2] - https://www.youtube.com/watch?v=n-TkuFVj48E https://www.youtube.com/watch?v=n-TkuFVj48E
- kungtotte 8y agoDune 2 invented the C&C/Warcraft/Starcraft style RTS though. Other games had RTS elements to them before that, but not like Dune 2. And certainly not to the extent that subsequent games tried to copy their successful format.
- iuguy 8y agoI'm not sure I follow. I linked to a video of an RTS game from 1984. Stonkers (AFAICT) invented the RTS. It didn't have RTS elements. It was an RTS, similar to Dune 2 and the others to follow. Most of the successful games that copied Dune 2's format were written by the same studios (Westwood for the C&C franchise, Blizzard for *Craft).
- euos 8y agoDune2 did not require mouse, keyboard all the way. Same as with Early FPSes (I played Doom, Heretic and Duke Nukem 3d on keyboard)
- 0xcde4c3db 8y agoAs I recall, Herzog Zwei has a few key differences from modern RTS games: 1) The player fulfills the commander role by directly controlling a unit on the battlefield, not in "god mode". The commander unit isn't merely a stylized cursor; it also directly engages in combat. 2) No base-building or tech tree. The number, location, and capabilities of all bases are fixed. 3) No explicit resource gathering. Money is automatically accumulated based on how many bases you control. It's arguably closer to a MOBA than an RTS.
- euos 8y agoCnC was a Dune successor. Red Alert was a CnC spin-off. Warcraft (one) was a Dune2 clone with crappy pathfinding. But they did add ability to give orders to multiple units at once!
- bitxbitxbitcoin 8y agoAnd Warcraft 1 was 1994.
- staz 8y agoto add to what the other commented, Dune 2 was developped by Westwood who 4 years later did Red Alert
- Sami_Lehtinen 8y agoEarly RTS reminded me immediately from Populous. But I guess it doesn't count in this case. Even if it uses isometric graphics aka "RTS graphics", it's bit different in game play. [1] https://en.wikipedia.org/wiki/Populous_(video_game) https://en.wikipedia.org/wiki/Populous_(video_game)