2 ms·
Reminds me of player automation used to cheat in online video games. You'd write code to automate player movement and activity in order to progress in the game
by tmpz22 8y ago
Reminds me of player automation used to cheat in online video games. You'd write code to automate player movement and activity in order to progress in the game 24/7 rather then the couple hours a day an average player could do.
The strategy at many studios was to use a barrage of imperfect solutions which raised the effective per/unit cost of botting to something most players weren't willing to accept, then hunt the remaining "big-time" offenders using a separate set of tactics, like identity "fingerprinting", correlating billing information etc.