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The single major point against using Java for games is packaging and distribution, which Notch seems to have figured out pretty well with Minecraft.
by jcromartie 16y ago
The single major point against using Java for games is packaging and distribution, which Notch seems to have figured out pretty well with Minecraft.
- RodgerTheGreat 16y agoBetween Java Webstart, Desktop applications and Applets, It's always seemed to me like Java had a lot of deployment options. Consider the JWS setup used by TopCoder's IDE/Client[1] or Bytonic's Jake2[2]- both always impressed me as pretty seamless. In your opinion, does it come down to the overhead of needing the runtime? Something else? [1]http://www.topcoder.com/ http://www.topcoder.com/ [2]http://bytonic.de/html/jake2.html http://bytonic.de/html/jake2.html