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Minecraft uses a Java-wrapper for OpenGL. On all platforms. I say this primarily using OS X day to day. I've been running it on a Mid-2010 Mac Mini without i
by MrFoof 16y ago
Minecraft uses a Java-wrapper for OpenGL. On all platforms. I say this primarily using OS X day to day. I've been running it on a Mid-2010 Mac Mini without issue. Most of the slowdown for the FAR render distance is I/O related.
The performance issues (and any graphics shortcomings) are due to the engine design, and probably a minimum of effort being expended on optimizing the game for performance, especially when the feature set is still amorphous.
- Groxx 16y agoInteresting, thanks. For me on normal + fast, fullscreening on a pre-unibody macbook pro intermittently stutters something awful. Though that was on a snow world, and I booted to Windows before experimenting further. Might I be missing something?
- wlievens 16y agoThe major performance killer is the view distance. If I set that to FAR, I get occasional hangups and even crashes, on my MacBook Pro.