6 ms·
can you explain?
by clofresh 16y ago
can you explain?
- mechanical_fish 16y agoPerhaps the commenter is too busy playing the game to explain. Or eat.
- deleted 16y ago[deleted]
- jjs 16y agoThis must be the 'survival horror' aspect they were talking about.
- johnswamps 16y agoBasically the game is a really enjoyable way of spending hours and hours collecting resources and using them to create giant buildings and structures. It's a lot of fun but you're still sinking a huge amount of time on it. Sure, I had fun building that 30x30x30 (one unit is maybe 4 feet) castle but why did I spend 20 hours working on it over the weekend?
- thorax 16y agoThe best I can sum it up: I can barely remember anything that has happened in real life since I started playing Minecraft on Saturday. All I have are Minecraft memories and I can't believe the clock now says it's Thursday. Very dangerous if you want to stay productive. But I'm happy because I just made my first lava fountains outside my home (after spending an hour scouring the land trying to find where I had left my huge mine/home). About the only hope I have is that Minecraft doesn't yet have a compelling co-op mode for anything other than massive building. The "survival" aspect seems not to work multiplayer yet, but if it did, my wife, kid, and I would be playing in there all the time. Because it doesn't work, I have to come up for air to spend time with them.
- Sukotto 16y agoafter spending an hour scouring the land trying to find where I had left my huge mine/home 1) build a structure at your initial spawn point that points to your castle. 2) make a compass with 4 iron, 1 redstone (it always points to your spawn location) I I R I I
- thorax 16y agoYeah-- I've been very paranoid about getting lost and had only died once before (but found it quickly somehow). So I determined that I wasn't going to have that worry again. So I set off on a little quest after a lot of mining. I built a compass and was using it to dig tunnels and place markers all the way back to my spawn point. About half-way there I got assailed by two spiders which I dispatched after they jump-kicked me down to 3 hearts. Of course, afterwards, a creeper had secretly locked onto me and dropped on my head, blowing me and my supplies and compass to smithereens. So I respawned and my worst fears were realized... I was then hopelessly lost and couldn't find my way back to my town. I "found" some absolutely gorgeous rock formations and lavafalls in my travel. Eventually I gave up, downloaded cartograph and drew a map of the level so I could get an idea of where my towers were. That worked out well and now I know the route back home. But I'm going tonight to finish the route markers. tldr: I had a compass and a plan to mark my respawn route, but I got killed on the mission. I'll try again. :)
- thecircusb0y 16y agoCompletely there with you man. Initially I started playing and didn't understand why I couldn't use that weak shale you can dig easily with your hands for a pick and why the harder stone wasn't yielding anything. Once I figured out how to make all wood tools to get better resources, It was over man. I've now made like 5 different homes, and learned how to mark them from the spawn point. My memories of exploration and mining trump those of my daily duties in real life. My latest story was of mining a sub basement of my home, and discovering a vast underground cavern with zombies. I died, and lost that homes location. In the effort to find it, I discovered new land, with more features that replicated the movie Avatar. I have picked the tallest mountain in the clouds for my next project. A case of beer or mt. dew, and a free night, and I will conquer that mountain... This game makes me want to start mining out of my basement in real life. However my landlord won't let me. I'd also like to point out that this is the exact success story I needed to boost my ego for my day job and daily projects for startups and indie development.
- mambodog 16y agoI think a big part of the enjoyment comes from the feeling of ownership and achievement in everything you build. You have to work to get all that stone to build your house, and you have to build it yourself, brick by brick. You have to dig miles of tunnels to find those rare ores. Also, you actually have something to show for all the work you've done, something you can use. If you're playing survival, it's a fort that will protect you from your enemies. The third panel of this recent PA comic really sums that feeling: http://www.penny-arcade.com/comic/2010/9/20/ http://www.penny-arcade.com/comic/2010/9/20/
- wlievens 16y agoDamn yes. The unsettling feeling you get when you enter a night and realize you haven't found any brimstone (or whatever is used to make torches) yet is awesome. It's a bit too easy to escape the creepers though, because the physics are too forgiving. You can just build stairs in the sky and destroy the bottom steps to make an unreachable safehouse.
- drtse4 16y agoJust jump and build a block under you feet, you don't need stairs ;)
- moggie 16y agoYou might have to build another block or two to avoid triggering its special ability. I have yet to test this though, with how infrequently I run into creepers.
- drtse4 16y agoI'm not sure i should ask this considering i've been playing only for a few days and i'm starting to think i should stop... what do you mean with special abilities? there are special abilities?
- 16y ago
- deleted 16y ago[deleted]
- ugh 16y agoI built this huge thing which was fun (or at least not boring) but if I change perspective it just seems pointless. I don’t think there is anything wrong with some pointlessness – not better or worse than watching TV – but it seems like I wasted just a few too many hours on that pointlessness. It’s called Minecrack for a reason. Don’t get me wrong, the game is awesome. I like the art and its general style very much, it feels like a piece of art.