4 ms·
I don't think your eyes are deceiving you, I saw the same thing. My guess is (and excuse my incorrect terminology) that the hitbox and the mesh aren't the same
by yeahboats 8y ago
I don't think your eyes are deceiving you, I saw the same thing. My guess is (and excuse my incorrect terminology) that the hitbox and the mesh aren't the same size, so the cars are passing after the hitbox (maybe the cab) safely, and thus through the trailer mesh/texture.
- mcv 8y agoIt's a cool game, but it's meant to simulate an entire city. It only makes sense that you lose accuracy in details. It's just meant to look somewhat believable, and make traffic design in the game meaningful.
- RobLach 8y agoThere is no collision detection here, and consequently no hitboxes. It’s just a visualization of some simple game simulation data
- yeahboats 8y agoThere has to be some though right? Otherwise there wouldn't be any back-ups. I guess they could be point masses that can't occupy the same space of another point mass + some radius around it.
- RobLach 8y agoYou just calculate the total load of the road and render enough cars appropriately with defined positions. Doing that logic through a physics system would collapse the entire simulation.