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Unfortunately there was no way to put TLS so late in the game. We tried, but after I and my colleague Fabio reviewed the code, it was clear that in order to be
by antirez 8y ago
Unfortunately there was no way to put TLS so late in the game. We tried, but after I and my colleague Fabio reviewed the code, it was clear that in order to be a complete implementation the TLS support hooked and modified many things in the Redis internals, including sensitive things like replication. We'll try during Redis 6, now that we have time to do the things in a proper way.
- koolba 8y agoThat sounds more than reasonable as "measure twice, cut once" is the right answer for something as critical as a data store. I've said it before and I'll say it again, thanks for Redis!
- antirez 8y agoThanks! Btw I really hope we'll be able to go forward with the TLS patch ASAP. For the same reasons as above it will be great if we could merge/adapt it in the early stage of Redis 6, so that there will be a lot of time to test it.