3 ms·
Oh that’s interesting, thanks for the comment! Must read up on it more :) Do you know how modern voxel algorithms work? Do they just blindly render point cloud
by dkersten 8y ago
Oh that’s interesting, thanks for the comment! Must read up on it more :)
Do you know how modern voxel algorithms work? Do they just blindly render point clouds to make use of the GPU parallelism and let the z-buffer remove invisible voxels (and a spatial index to render only the ones in view) or is there more sophistication? I assume there’s some clever parallel algorithms available nowadays, or?
- pandaman 8y agoI am not closely following voxel developments so I could be wrong, but my impression is that the practical implementations focus on the representation and its compression. They all render with some type of raytracing using compute. There had been approaches to generate a triangle mesh from a voxel representation but I am not sure how far did they get.
- dkersten 8y agoThanks!