4 ms·
Game Publisher: Oh no, We wouldn't dream of having gambling in our game! That's why we don't have single-use dungeon tickets (which is just gambling with one e
by Drakim 8y ago
Game Publisher:
Oh no, We wouldn't dream of having gambling in our game! That's why we don't have single-use dungeon tickets (which is just gambling with one extra step between).
You can do our dungeons as many times as you want, they aren't single use. Of course doing a dungeon run costs five purple crystals, which costs five bucks. After an epic story focused (cut-scenes that you can skip) showdown with a boss (that you can take down in one attack) you get random loot from a loot table, just like in good old games like Diablo (functionally the same as a lootbox).
Of course, the fact that it works out to 5 bucks for a random item is not gambling, since we now have two steps instead of just one.
- pas 8y agoIn both WoW and Diablo2 doing instas required nothing but the game itself (for WoW it was the monthly subscription, for Diablo2 it was a one time purchase). Of course, if there's a freemium model, it's very hard to argue that it's not gambling, if people buy in-game-something to speed up grinding. But in that regard simply wasting time for a low-probability-drop item is also gambling. The problem is that in the direct microtransaction lootbox model there's just an insane feedback loop, to get that nice knife/gun/armor/breastplate. It should be treated like addiction - which it is. People like to play hazard games, so gambling will be with us forever, and some people will not be able to handle the accompanying mental draw to that dopaminergic feedback loop.
- Nullabillity 8y agoThat's still a ticket required to enter the dungeon.