5 ms·
Just cost. There were some issues with a high number of writes, but it has got better. The unscheduled downtime also killed us. But really, it was just the s
by jaxn 16y ago
Just cost.
There were some issues with a high number of writes, but it has got better.
The unscheduled downtime also killed us.
But really, it was just the sheer amount of traffic. Real-time multi-player games that people have with them all the time can just create a ton of requests.
- iampims 16y agoThanks for the reply. Do you think another hosting environment (factoring in the administration costs and all) would have been cheaper?