3 ms·
Not at all. Lighting and shadows can be calculated the exact same way as polygons. As for GI, voxels are superior to polygons. If you look at all the real-time
by Assossa 8y ago
Not at all. Lighting and shadows can be calculated the exact same way as polygons. As for GI, voxels are superior to polygons. If you look at all the real-time GI technologies, they are mostly voxel based. Ex: Nvidia VXGI