4 ms·
The main problem is memory bandwidth at higher resolutions. Minecraft runs at a really low resolution. (Internally.) Occlusion handling is less efficient too be
by AstralStorm 8y ago
The main problem is memory bandwidth at higher resolutions. Minecraft runs at a really low resolution. (Internally.)
Occlusion handling is less efficient too because bounding and occlusion volumes are discrete and either very inaccurate or nearly as slow as rendering the voxels.