3 ms·
Is there somewhere a "hello World" code about how to create such a voxel in same sense as this article suggests? Are they just creating "boxes" or "cubes" for
by 5kyn3t 8y ago
Is there somewhere a "hello World" code about how to create such a voxel in same sense as this article suggests?
Are they just creating "boxes" or "cubes" for each voxel?
- garmaine 8y agoRay tracing is one oft used method. Store voxels in a kd tree and do a directed search to find the first intersection (first “filled” cube intersecting with the ray).