4 ms·
Nice. Coincidentally, I was thinking just the other day about implementing a real-time (or near real-time) ray/path tracing renderer with relativistic effects.
by smaddox 8y ago
Nice. Coincidentally, I was thinking just the other day about implementing a real-time (or near real-time) ray/path tracing renderer with relativistic effects. Looks like they beat me to it, although using raster graphics. I'm a bit surprised by the result, though. I wonder how accurate it is, or if they had to make significant approximations due to the raster graphics constraint.
- rbanffy 8y agoIt'd be interesting to add relativity to a popular rendering engine such as Blender. Wouldn't be trivial though. Would be fun to have objects with mass and see them bending the light paths and local time.
- IIAOPSW 8y agoIn college I did a project where I added a speed of light delay to a game of Asteroids. I didn't implement a proper Lorentz transform per se, but the effect was still pretty cool. Just for fun I added some faster than light particles and FTL jumps and wormholes. Notable side effects: FTL particles appear as if they teleported to a location then split in half and leave in two directions. You can sometimes see an object leave a wormhole and then enter it. When you FTL jump, you can see yourself from a few moments ago about to FTL jump. If you fire your laser and then FTL jump in front of your laser, you're in for a bad day.
- abstractbeliefs 8y agoWhere can we see it? It sounds fun!
- deleted 8y ago[deleted]