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The idea is not to hide design details in specific settings. The idea is first and foremost that characters in a story are entities people reason easily about.
by theqabalist 8y ago
The idea is not to hide design details in specific settings. The idea is first and foremost that characters in a story are entities people reason easily about. The story example is not an example of how to design a system, it is an example of how a story captures the same essence as a possible design but enables more accessible reasoning.
When I employ the concept of narrative I am not specifically talking about common fiction. I am talking about the abstract idea of communicative flows within groups, which combine to form a story. You and I having this conversation is narrative, and forms a story about what you may or may not say next in order to navigate understanding of the underlying concept. I am arguing that this natural process is replicable in systems design where components have a simplified skeuomorphic version of this type of interchange.