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This makes me feel a little better. We created a multi-player rpg for mobile phones at startup weekend a few year ago. It actually did ok and it was growing p
by jaxn 16y ago
This makes me feel a little better.
We created a multi-player rpg for mobile phones at startup weekend a few year ago. It actually did ok and it was growing pretty quickly. I hosted it on AppEngine to start and the resources just started going sky high. Players were initiating an attack at least once per second (not to mention all of the other server calls like messaging, weapon purchasing, scanning to see who is in your area).
I thought we were going to have to reengineer in order to try and make it as efficient as possible. The thing is, these addictive multi-player games that are all about throwing data back and forth end up taking huge amounts of resources.
We eventually ditched the game, but the site is still up at http://killyourneighbor.com http://killyourneighbor.com
- iampims 16y agoThat'd be great if you could elaborate a bit on how appengine wasn't fit or too expensive for your use case? Was performance an issue, or just costs? Thanks.
- jaxn 16y agoJust cost. There were some issues with a high number of writes, but it has got better. The unscheduled downtime also killed us. But really, it was just the sheer amount of traffic. Real-time multi-player games that people have with them all the time can just create a ton of requests.
- iampims 16y agoThanks for the reply. Do you think another hosting environment (factoring in the administration costs and all) would have been cheaper?