2 ms·
My group is playing Savage Worlds, and I've found it very easy to learn. The other guys are RPG veterans, but this is my first PnP campaign. The reason I feel S
by KozmoNau7 8y ago
My group is playing Savage Worlds, and I've found it very easy to learn. The other guys are RPG veterans, but this is my first PnP campaign. The reason I feel SW is good for beginners is the high focus on storytelling and creativity, rather than endless stats and dice rolls. They're obviously still a part of the game, but the GM can really work with you if you are able to tie your actions to a good bit of storytelling. It makes it feel more like a shared story than a game, to me.
- SuperPaintMan 8y ago>It makes it feel more like a shared story than a game, to me. And that's the entire crux of why D&D is special, it's not just grinding along squashing mobs and ripping through dungeons it's creating that shared experience in novel non scriptable ways. I feel like Paranoia takes this to a extreme where I can DM sessions where only a handful of die are even cast and the rest is all interactive storytelling! A DMs style must fit the player, this is one thing that will make or break a players RPG experience.
- walshemj 8y agoG&S did a one off of a paranoia game Felicia day is scary good https://www.youtube.com/watch?v=oWEDpT1gByI https://www.youtube.com/watch?v=oWEDpT1gByI