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I'm going to go out on a limb here and attribute the spread of tabletop RPGs to easy access to beginner friendly materials such as D&D Beyond & Roll20. When I s
by SuperPaintMan 8y ago
I'm going to go out on a limb here and attribute the spread of tabletop RPGs to easy access to beginner friendly materials such as D&D Beyond & Roll20. When I started playing one of my classmates fingered me for a nerd and asked if I'd like to play, they needed a Wizard to round out the party. I had heard of D&D but didn't know of anyone who played or had the books, a few weeks and a bunch of new friends (and Fireballs) later I was hooked. 10 years later I'm still playing and DMing, have dumped an ungodly amount of cash into books/minis and love a good Sorcerer. If that guy in chem hadn't of asked, it probably wouldn't have happened.
Simply having access to all the materials and content destroys one barrier to entry, the character builders streamlining and simplifying the arduous character creation process with all the Handbook & DMG content available for free. I love that with Beyond DMs can purchase various sourcebooks and share their books out to members of their campaign, unlocking different classes and content. It's reminiscent of everyone bringing their random modules/bootleg PDFs and getting doe-eyed over some new variant. With Roll20 there are so many groups from all skill ranges looking for players/DMs and while not as bonding as sharing a table loaded with snacks, It's enough to get a foot in the door.
If you're curious about RPGs start with something simple and easy to learn the rules of such as Modempunk or Paranoia. Get some friends together, chuck on the Hackers Soundtrack and unleash your inner Joey [1] :)
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[1] https://1d4chan.org/images/e/e8/JnJ_Modempunk_rightways.pdf https://1d4chan.org/images/e/e8/JnJ_Modempunk_rightways.pdf
- KozmoNau7 8y agoMy group is playing Savage Worlds, and I've found it very easy to learn. The other guys are RPG veterans, but this is my first PnP campaign. The reason I feel SW is good for beginners is the high focus on storytelling and creativity, rather than endless stats and dice rolls. They're obviously still a part of the game, but the GM can really work with you if you are able to tie your actions to a good bit of storytelling. It makes it feel more like a shared story than a game, to me.
- SuperPaintMan 8y ago>It makes it feel more like a shared story than a game, to me. And that's the entire crux of why D&D is special, it's not just grinding along squashing mobs and ripping through dungeons it's creating that shared experience in novel non scriptable ways. I feel like Paranoia takes this to a extreme where I can DM sessions where only a handful of die are even cast and the rest is all interactive storytelling! A DMs style must fit the player, this is one thing that will make or break a players RPG experience.
- walshemj 8y agoG&S did a one off of a paranoia game Felicia day is scary good https://www.youtube.com/watch?v=oWEDpT1gByI https://www.youtube.com/watch?v=oWEDpT1gByI