6 ms·
I disagree, I think they are doing a full about-face with these latest generation of garbage MBPs and I am hopeful for the refreshes. A lesson many will learn t
by jimmy1 8y ago
I disagree, I think they are doing a full about-face with these latest generation of garbage MBPs and I am hopeful for the refreshes. A lesson many will learn the hard way, eventually, is you don't scorn your power users because they are an endless source of evangelism and free marketing for your product.
- monocasa 8y agoAlso, they're literally the developers for the mobile platform. iOS has a very long way to go before you can develop on it.
- abritinthebay 8y agoNot really. The main issue is software. Add a Bluetooth keyboard and you can code just fine on iOS. The problem is that there are no native tools for it (that we have access to). That’s actually a very minor hurdle, not a long way at all.
- bitL 8y agoLacking multitasking is a productivity killer for a developer, typically juggling multiple balls at once.
- valuearb 8y agoGood thing iOS has had multitasking sinc the beginning then.
- tzahola 8y agoiOS won’t ever be a development platform. That would necessitate bringing down the AppStore walled garden, which would be a very stupid move from Apple.
- dangoor 8y agoNot sure why you say this. There are already various kinds of developer tools on iOS (see Codea, for example). They don't bring down the App Store walls. An Xcode for iOS would be designed to make it straightforward to develop iOS apps and then sign them and upload them to the App Store when you're ready.
- tzahola 8y agoSure, you can have toys like Swift Playgrounds in the AppStore, but real application development takes more than just Xcode. E.g. you need a shell and various command line tools, like otool, lipo, nm.
- lnanek2 8y agoiOS is not particularly different from OSX. That's why Apple developers get to use a super fast simulator instead of the dog slow emulator we Android developers are stuck with.
- monocasa 8y agoExcept in multitasking UX. Yes, technically there isn't anything stopping you from running a compiler on iOS, but there's so much more to having a relevant development platform than "does llvm technically run".
- saagarjha 8y ago> Yes, technically there isn't anything stopping you from running a compiler on iOS, but there's so much more to having a relevant development platform than "does llvm technically run" You can't run unsigned code on iOS (with a few exceptions), and I don't believe that anyone has come up with a viable solution to codesign code on the fly on-device.
- monocasa 8y agoSure, but that's easy for Apple to fix if they want. The lack of true, useful multitasking on iOS is the much bigger issue.
- my123 8y agoiOS development builds actually have the compiler installed by default. It can also be installed on jailbroken devices via Cydia too.
- monocasa 8y agoSure, but my point is that's easy. The hard part is converting iOS to a point where you can get real multitasking work done. Even just switching back and forth between an IDE and a web browser is super painful compared to a desktop/laptop.
- 8y ago
- bonestamp2 8y agoI think he/she was suggesting macbooks would move to iOS/ARM and macbook pros would stay macOS/Intel, at least in the near future.
- roryisok 8y agoYes, pretty much that.
- bitL 8y ago> a full about-face I'd expect double-down on that in fact.
- drcode 8y agoNo one should pay an "apple premium" anymore for their computer- Their recent MBPs and their lack of response to the many complaints shows they don't care about reliability and quality in 2018- I am so happy now that I'm using a PixelBook as my dev machine (with the new official linux support)