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In Civ 5, There are so many things to choose from that give tiny 10% or +1 bonuses here and there. Unit promotions, religious bonuses, civics, buildings. I get
by Gravityloss 8y ago
In Civ 5, There are so many things to choose from that give tiny 10% or +1 bonuses here and there. Unit promotions, religious bonuses, civics, buildings. I get bonus hunting fatigue.
At least in Civ 1, even if there was only a handful of different forms of government, they had massively different effects. I've played every Civ game except four and six.
Certain elements in the map in Civ 1 gave good bonuses.
Now everything's watered down. I feel it's a cop out way to balance something by making everything have a tiny effect.
The automation also leads to you playing by reacting to popups, which is not fun. Oh, this city state now wants this random thing. Your game totally hangs on the ability to get them on your side.
It's fun to make plans and try to follow them through. It's fun (and harrowing) to make interesting decisions. You can't do it with just such random elements. It's not fun calculating cumulative bonuses. And it's also not fun even if it's automated. Have less gameplay elements!
Civ V is a game for coupon hunters and bean counters.