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I have seen a few cases where they build a client for the game. It receives messages like a connecting client application does and sends messages to the server
by CaptainJustin 8y ago
I have seen a few cases where they build a client for the game.
It receives messages like a connecting client application does and sends messages to the server as well.
The downside of this is that you are trying to honor an unpublished API that no one promises not to change and no one will tell you when it does.