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This reminds me of how blown away I was when I first played Super Mario 64 (1996), and the music dynamically changed based on whether you were underwater (addin
by ben174 8y ago
This reminds me of how blown away I was when I first played Super Mario 64 (1996), and the music dynamically changed based on whether you were underwater (adding in some strings and a few other details).
Actually, now that I mention it, Nintendo did the same thing in Super Mario World (1990), just simply adding in some congas to the currently playing track when you jump on Yoshi.
- Sileni 8y agoMakes sense that Nintendo would nail a similar effect. If there's one thing they're masters of, it's distilling an experience down to it's essential elements.
- itsmenotyou 8y agoThey've taken it to a whole new level in their more recent games, harmonizing the sound effects to the background music: https://www.youtube.com/watch?v=U5-YDxH6It8 https://www.youtube.com/watch?v=U5-YDxH6It8
- smacktoward 8y agoFor me a similar moment of revelation came when I first heard LucasArts’ iMUSE dynamic music engine in action: https://en.m.wikipedia.org/wiki/IMUSE https://en.m.wikipedia.org/wiki/IMUSE