3 ms·
Their current raytracer is limited by the available compute power, so it's forced to use as few samples per pixel as possible, which results in a noisy picture.
by VladimirGolovin 8y ago
Their current raytracer is limited by the available compute power, so it's forced to use as few samples per pixel as possible, which results in a noisy picture.
However, there's a synergy between their on-chip ML cores and their raytracing engine: they use ML cores (which are typically useless in graphic workloads) to de-noise ray-traced images.