3 ms·
Gamers will still see the effects of this power on lower quality rigs. Global illumination can be approximated by doing ray-tracing computations at the surface
by aspaceman 8y ago
Gamers will still see the effects of this power on lower quality rigs. Global illumination can be approximated by doing ray-tracing computations at the surface level rather than the image level. Modern-day games are approximating more and more complex effects in this way, and I personally think that the gap between a game like Nier Automata or The Witcher 3 (which both use a lot of global illumination but are still rasterized) and ray-traced images isn't that stark.