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> Is writing one a particularly challenging thing to do? Depending on the speed at which you want frames to appear (vs. noise), it can be. Writing a raytracer
by zamalek 8y ago
> Is writing one a particularly challenging thing to do?
Depending on the speed at which you want frames to appear (vs. noise), it can be. Writing a raytracer that can render a few shiny spheres in a few seconds on modern hardware is trivial - not more than a weekend project if you know nothing about the subject. Writing one that can render a Stars Wars scene 25 times per second is a vastly different beast.