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I'm doing something similar for the Oric/Atmos at the moment, and I'm finding it really refreshing to go back to the age of assembly coding for such simple thin
by mmjaa 8y ago
I'm doing something similar for the Oric/Atmos at the moment, and I'm finding it really refreshing to go back to the age of assembly coding for such simple things as scrolling effects, which we take for granted in this day and age of GL-all-the-things .. when all you've got is 30k, and you want to make a bad-ass scroller, man .. you've got to get your hands dirty with a bit of assembly - or at least on the Oric/Atmos that's the way it is.
And the other great thing is, something called "AIC" mode on the Oric machines, which we didn't really grok back in the day, but now .. you can't do an Oric release without throwing in a bit of AIC. Its really rewarding to return to these platforms with 30 years of hindsight and try to re-code things again, I have to say .. definitely brought me out of the doldrums I've been in, for the last few years, what with chasing the Apple SDK hegemony as a mobile developer. If you're feeling the iOS blues, I highly recommend a trip down 8-bit memory lane .. it can be very refreshing.